Orga bestiary

Version 1.5 / updated on 2005OC11
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INDEX

Introduction

Orga have a highly hierarchical society based on strenght and skill. Orga were in the islands well before exiles started to arrive. Well before the Orga came, the islands were the home of the Winged Centaurs, which made many structures and villages still found today. The Orga and the Centaurs waged a terrible war for supremacy over the lands. The Centaurs were stronger and were winning until the Orga used a terrible artifact that wiped the entire Winged Centaur population. All Winged Centaurs were killed, all except one, Falinea, which was away at the time of the tragedy. Falinea still lives today and can be seen sometimes while she is out hunting Orga.

The physics of orgas

Body types

There are numerous types of orga, but aside from a couple of exceptions, there are only five body types. I call these body types 'wimp,' 'lank,' 'small,' 'big,' and 'huge,' although this is a descriptive of the look of the body type, not a descriptive of the orga's relative strength. There are only one exception to this categorisation: Bartok. Bartok is a unique individual and you will know who killed you if you encounter him. He has not been seen in a very long time.

Body types
'Wimp' 'Lank' 'Small' 'Big' 'Huge'

Other identifying features

In addition to body types, there are colors and garments that help identify an orga. Not counting shades, there are four basic colors which also gives an indication of strength. In progressing order of strength, the colors are: green, brown, purple, and red. There are also white and blue-white orga, but I am unsure where they fit in the strength progression. Garments are actually limited to the presence or absence of a sash across the right shoulder. This sash is the mark of the spellcasters of the Orga society. Only Berserkers (not to be confused with Berserks) have a sash and do not have spellcasting abilities. Some people think that they lost that ability because of their separation from the main Orga colonies (berserkers are found on Fire Island [FI]). The only other exception is that Wimps are spellcasters and do not wear a sash. It is beleived that they are outcasts of the Orga society and lost the right to wear the sash. Most Orga wear a brown sash, but some have a red one. As with skin colors, a red sash indicates stronger Orga. One orga, the magician, seems to have a one-suspender type pair of pants instead of a sash (?).

Even with this caracterisation by body type and color, some orga are undistinguishable from others, except by identifying methods (bumping into one with a kerchief, candy, gingerbread mystic or towel for example).

About the spellcasters bolts and fire: only bolts can damage fallens. Orga flames have no effect on exiles who are already dead or are too weak to cause significant change. Chain lightning from hemlocks and Dreadlocks do not bounce to fallens. Dreadlock lightning bounces about 1 and a half exile lengths, Hemlock lightning bounces about 1 exile length. The damage radius for a Zealot flame, though it appears large, is only one exile.

Bestiary symbols legend
Symbol Meaning
The sword represents the amount of accuracy (Atkus) required to hit the creature in a reliable manner.
The shield represent the defense (Detha plus Balthus at full balance) required to brick the creature.
The cross represent the amount of damage (histia) dealt by the creature (on average).
Note: All these numbers are approximative and vary for individual creatures and for the race, weapon, etc. of exiles. They are given only as a general measure of the relative strength of each creature and should not be taken as hard numbers. (Note that damage may list physical hits damage [h], flames [f] or bolt [b] damage).

Wimps

There are only two types of Wimps, and they are very rarely encountered. They seem to be outcasts of Orga society and, when seen in invasions, they usually stay apart from the other Orga. Dissents were probably Shaman, and Fearless were probably Warlocks before being outcast.

Despite the body-type identifier (wimps) they are tough and dangerous. Fearless, in particular, are extremely powerful. They are slow and will use their lighning while advancing on their enemies and then pound them with their fists. Dissent are cowardly and will run away if given a chance. If they have to fight though, they do so with great strength.

Wimp
Color Sash Name Pict S V Notes
Green (lime) . Dissent ? Very rare. Casts fire. Coward until cornered. Often protected by Fearless.
?
?
Red (dark) . Fearless ? Very rare. Casts lighning. Slow but very powerful.
?
?

Lank

There are only two types of Lank, the Shaman and the Spite. Shamans are the priests of the Orga, and are often heard chanting prayers. They cast fire with skill and accuracy. Shaman are often found wandering alone. Spites are often encountered in Orga Outback [OOB] with bigger Orga.

Lank
Color Sash Name Pict S V Notes
Green (dark) brown Shaman 25 Casts fire. Cowards, they will run away. Very rarely drop chests.
25
3-5h
5f
Brown (dark) . Spite 200 Often found in Orga territory beyond and including Hatred's Hollow [HH] and Orga Camp 3 [OC3] and Orga Outback [OOB]. Usually found in large swarms defending spellcasters.
400+
10-15

Small

Small
Color Sash Name Pict S V Notes
White . Frost Orga ? Found in Cold and Snowy on the cloud and the glacier on KI.
?
?
Green . Orga 10 Weakest. Most common. Found almost anywhere alone or in small numbers. Found in swarms in Orga territory. Tries to block an exile's path. Some have different behavior.
20
2-4
brown Berserker 100 Found on FI. No magic despite the sash. Can drop chest (10c). Vary a lot in strength. Have been known to throw boomerangs in the past, not anymore apparently.
175
6-10
brown Warlock 20 Nicknamed 'lock.' Casts lightning. Apprenticed to Hemlocks.
?
10b
Brown . Warrior 15 Common
25
3-5
. Baby Rage ? Rare
?
?
. Adolescent Rage ? Rare
?
?
Purple . Scout ? Uncommon
?
?
. Anger 30 Very angry. Steals money. Ususally encountered alone. Outcast from Orga society.
50
4-7
light brown Hemlock 100 Casts chain lightning. Hemlocks drop chest containing Orga Eyes.
?
25b
black Razzias ? Can pull exiles and chain them with a stout chain (that they sometimes drop).
?
?
red Zealot 75 Casts fire burts (like Lava Walkers). They also cast spells which teleport fallen exiles to the Orga Village [OV], a process known as "being ported.'
[damage: 'h' is for hit and 'f' is for flames.]
25
4-8h
5- f

Big

Many of the big (red) orga look exactly the same. That is why people yell "BRO" (for Big Red Orga) when they encounter one. There is no easy way to know which one you have encountered until you use one of the technics described above (kerchiefs, etc.), and their fighting skills vary a lot, so they must be dealt with quickly. People yelled "BRO" so that everyone knows and work to deal with it (often by kuzdhuing it until it can be dealt with).

Big
Color Sash Name Pict S V Notes
Green . Berserk 75 Nicknamed 'zerk.' Can drop chest (10c). They swing and wait to regain balance. There is one in the 3rd circle fighter test.
150
3-8
Brown . Rage 150 There is one in the 3rd circle fighter test. They sometimes drop Orga Eyes [OE].
300
10-20
Red . Fury 225 Can drop chest (20c). There is one in the 4th circle fighter test.
400
15-25
. Wrath 250 There is one in the 6th circle fighter test.
600
25-30
. Frenzy 300 Basically a Wrath gone mad, these are reckless and very dangerous. The madness gives them superior strength than Fury for a time.
750
30-40
. Hatred 600+ One very very tough orga. Often ignored or kudzued into a temporary prison because they are difficult to deal with without specialized fighters.
lots
40-80
red Dredlock 175 Pinkish red. Cast chain lightning bolts. Can drop chests (?c). Encountered in the Foothills [FH] area and Dred Passage [DP].
250
15-20h
50b
Blue grey Orga Magician 200 Appears in Orga Camp 4 [OC4] every full moon and seems to be related to the apparition of the Strange Stone that also appears at that time in the Power glade. Explodes when killed, killing instantly all orga in range and causing listed damage to exiles. Getting that Strange Stone is the objective of Full Moon Orga Camp Raids [FMOCR]. Only a full mystic with the proper training can get such a Stone. They are used to teleport short distances.
?
50
White . Frost 75 Lives completely outside Orga society. Found in Cold&Snowy area like Kizmia's island glacier. Same strength as a zerk but likes cold places.
150
3-8

Huge orgas

These have only been encountered once at the time of this writing.

Huge
Color Sash Name Pict S V Notes
Red Purple Fellock ??? Brick red. Seen for the first time in an invasion in spring of 550. Apparently it has a magic which enables it to command all locks to shoot lightning at the same time.
???
???
Charcoal with red streaks - Schizoid ??? Seen in a invasion in 560 at the same time as a noid with the same coloration. This invasion occured at a time when web throwing noids normally only found in the FH (Pitch, Slate, etc.) have recently attacked Puddleby.
???
???

Other Orga

Bartok was seen a very long time ago but has not been seen since.

Other
Color Sash Name Pict S V Notes
Greenish . Bartok loads Unique. Was presumed killed, but was later seen wandering purgatory. He hasn't been seen since.
loads
loads

Thanks

Thanks to the many people who helped me getting all the information right. Special thanks go to Althus and Drue'Dreemi for the exhaustive list of stats and many comments. Special thanks also to Kiriel, Kamik and Aethelred for their contributions.


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